1UP had the chance to talk to Leonard Boyarsky about the upcoming Diablo III. Here’s an excerpt:
1UP: Since you’ve worked on games like Fallout and Arcanum, can you talk about how your background in hardcore RPG design contributes to the design of the action-heavy Diablo III?
LB: Since you didn’t catch the world design panel, this isn’t going to be information you heard already. But in the panel, we talked about how you can argue that an action game doesn’t really need a story. I would then argue that even if you have an action game that concentrates on the action, if you have that story layer in there — which is opt-in of course because a bunch of players won’t care about the story in that type of game — but if it’s there for the people who do care, or if it informs all the art and the mood and the way people talk in the game, I think it comes across to the player. Even those who only peripherally encounter it through their quests, it gives them something to care about. They’re not only caring about the next piece of armor or the next level, but if we’re doing out job right, they’re going to care about the next plot point. That’s where I come in.
You can read the full interview here.
Filed under: Troika Games |