Blast from the past!

Some time ago I stumbled upon a great blog that I read almost every day: Briosafreak’s Fallout 3: A Post Nuclear Blog. In his blog he brings us daily news on everything related to the Fallout series with special focus on the upcoming Fallout 3 by Bethesda. One of the features on the site is a real blast from the past: Desslock’s interview with Tim Cain about ToEE. If you haven’t already read it, check it out and remember the good old days. 🙂

Bloodlines patched again

Here’s the list of changes (taken from the forums at The Patches Scroll):

Made basic patch install as default and removed overlooked changes.
+Removed crossbow from Sin Bin and fixed Yukie double swords issue.
Included memory and widescreen resolution tools, thanks to Wabbite.
Many Malkavian lines added for blood dools, thanks to RobinHood70.
+Removed humanity for Dementating McFly and tutorial .38 on default.
Swapped Lily cutscene Phil with scrubs and adjusted Vandal’s line.
Made it possible to specify which clothes Heather should wear next.
Restored SM haven for traitorous Tremere and fixed sewer shortcut.

Re-did Ginger Swan knowledge fix and warehouse re-entering stopper.
Corrected boss flags for Mercurio, Chastity and Tzimisce Creation.
Fixed Venus’ reaction for persuading Boris and Asylum email issues.
Restored newscaster and Cal lines and fixed minor dialogue errors.
Repaired Imalia’s quest failure message and new Vandal alternative.
Fixed possible random crashes on exiting Grout’s Mansion and Dane.
Corrected hostess not getting elevator and phoning without a phone.
Added inspection to text at Society and a few more missing sounds.

The patch can be downloaded here.

Jason D. Anderson talks

GameBanshee’s Thomas Beekers has talked with Jason D. Anderson of Troika fame who is currently Creative Director for the Interplay Entertainment MMORPG project. Although he couldn’t reveal much about the project he’s working on since it was not “officially announced”, it seems a sure bet that it’s a Fallout MMOG. Here’s an excerpt:

As I am interviewing potential employees for Interplay, I am not only taking a hard look at people’s skills, but at their overall attitude on game making and the gaming industry as well. I am very interested in people with a “we can do it!” attitude – something you see much more of at small development houses and top-rated companies like Blizzard. I am trying to put together the best hand-picked team I can so that we can create a really great game. Pessimists need not apply.

You can check out the full interview here.