Posted on October 24, 2007 by Stargazer
Although “Arcanum - Of Steamworks and Magick Obscura” is out for some years now, several avid fans are still working hard to bring us some new modules to play. And working hard they are, since WorldEd is not the easiest piece of software to use (I tried and failed).
The first new module was [...]
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Posted on October 23, 2007 by Stargazer
When I first read about Carbine Studios and Tim Cain’s involvement, I thought about asking them to do an interview for the “Troika Chronicles”. So I contacted NCSoft and David Swofford (Director of Public Relations) arranged the whole thing for me. Thanks again, David!
So Jeremy Gaffney (Executive Producer), Tim Cain (Lead Programmer) and Kevin Beardslee [...]
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Posted on October 9, 2007 by Stargazer
While searching for some information on the Python scripting language I stumbled upon an interview that Steve Moret gave pygame.org some time after the release of ToEE. Although it’s quite old, it’s still an interesting read:
Coming off of Arcanum, which used an internal scripting language (an opcode based system that used a GUI tool used [...]
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Posted on October 8, 2007 by Stargazer
No Mutants Allowed, the (in)famous Fallout fansite has posted their interview with Troika co-founder Jason D. Anderson. Here’s an excerpt for your convenience:
When I was around 9 or 10, my mom read an article about Gary Gygax and went out and bought me the basic D&D set. (Remember the blue one? The one with the [...]
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Posted on October 8, 2007 by Stargazer
Tim Cain, one of the founders of Troika Games, is finally back in the industry. He is programming director of the newly founded Carbine Studios, a dev team consisting mainly of former Blizzard employees. Cabine Studios is part of NCSoft and is currently working on an unannounced MMORPG.
The concept art on the Carbine Studios website [...]
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